Application/Info
Aug. 17th, 2012 05:26 pmCharacter name | Shadowsphere name: Guru Clef | Cephiro
Character canon | Canon point: Magic Knight Rayearth (Manga) | Post-canon
Original app: here
Birth Dream: here
Other notes: His powers are capped at slightly above what they were when ES ended. I was vague about what that was, but what it amounted to was essentially a couple of low-powered attack spells (could do visible damage to a normal tree or small house, but not insta-kill a monster), a couple of shield spells, some really basic and tiny illusion spells, and general magic-sensing abilities. In addition, I would like for him to have healing abilities with the caps given in the FAQ - because of the kind of person he is, it will essentially mean that he won't fully heal extensive injuries due to the toll it will take on him.
Also, the ability to change his apparent physical age is one that he used in ES, and I'd like for him to keep it - it has absolutely no practical use in a survival situation, but it's an ability that I assume pretty much all members of his species have. And, who knows, he might actually use it! He'll be showing up in Shadowsphere in bitty form, though.
Anyway, that's pretty much an exhaustive list of what magic I want him to have. He'll of course know a lot more different spells than in ES, but they'll be powered down to the level of the ones Cephiro used. Spells that don't fit into the above categories (like sleeping spells) or would by their nature affect a larger area or do greater damage will simply fail in some hilarious fashion, as though they were summoning spells.
Character canon | Canon point: Magic Knight Rayearth (Manga) | Post-canon
Original app: here
Birth Dream: here
Other notes: His powers are capped at slightly above what they were when ES ended. I was vague about what that was, but what it amounted to was essentially a couple of low-powered attack spells (could do visible damage to a normal tree or small house, but not insta-kill a monster), a couple of shield spells, some really basic and tiny illusion spells, and general magic-sensing abilities. In addition, I would like for him to have healing abilities with the caps given in the FAQ - because of the kind of person he is, it will essentially mean that he won't fully heal extensive injuries due to the toll it will take on him.
Also, the ability to change his apparent physical age is one that he used in ES, and I'd like for him to keep it - it has absolutely no practical use in a survival situation, but it's an ability that I assume pretty much all members of his species have. And, who knows, he might actually use it! He'll be showing up in Shadowsphere in bitty form, though.
Anyway, that's pretty much an exhaustive list of what magic I want him to have. He'll of course know a lot more different spells than in ES, but they'll be powered down to the level of the ones Cephiro used. Spells that don't fit into the above categories (like sleeping spells) or would by their nature affect a larger area or do greater damage will simply fail in some hilarious fashion, as though they were summoning spells.